لیست تمام عناوین کتب و نرم افزارهای موجود در پکیج هدیه مایا :
نرم افزارهای ساخت بازی :
Game Studio 7.7
Shiva v1.6 Advanced Game Engine
Torque Game Engine SDK v1.5
( عرضه شده در فروشگاه آنلاین P30World )
+---AI
| | AI Application Programming - M. Tim Jones.chm
| | AI Game Development - Synthetic Creatures with
Learning and Reactive Behaviors.chm
| | AI Game Engine Programming - Brian Schwab.pdf
| | Artificial Intelligence for Games.pdf
| | Artificial Intelligence, A Modern Approach - 2nd
Edition.pdf
| | Hardcore AI for Computer Games and Animation.pdf
| |
| +---AI for Game Developers
| | AI for Game Developers -
David M. Bourg, Glenn Seeman.chm
| | AI for Game Developers -
David M. Bourg, Glenn Seeman.pdf
| | Examples.rar
| |
| \\---Programming Game AI by Example
| boost_1_32_0.rar
|
Buckland_AIExecutables.zip
|
Buckland_AISource.zip
| Programming Game
AI by Example - Mat Buckland.chm
| Programming Game
AI by Example - Mat Buckland.pdf
|
+---API,SDK & Consoles
| +---DirectX
| | | Advanced 3D Game Programming with
DirectX 9.0.pdf
| | | Advanced Animation with DirectX.pdf
| | | Beginning Direct3D Game Programming,
Second Edition.pdf
| | | Beginning DirectX 9.pdf
| | | Cutting Edge Direct3D Programming.chm
| | | DirectX 3D Graphics Programming
Bible.pdf
| | | DirectX 8.1 Programming for C
PlusPlus.chm
| | | DirectX 9 Graphics - The Definitive
Guide to Direct3D.pdf
| | | Directx 9 User Interfaces - Design and
Implementation.pdf
| | | DotNET Game Programming with DirectX
9.0.pdf
| | | Game Programming with DirectX 9.0.pdf
| | | Graphics Programming with DirectX 9
Module I.pdf
| | | Graphics Programming with DirectX 9
Module II.pdf
| | | Inside Direct3D.chm
| | | Introduction to 3D Game Engine Design
Using DirectX 9 and C#.chm
| | | Introduction to 3D Game Programming
with DirectX 9.0.pdf
| | | Programming Role-playing Games With
DirectX.pdf
| | | Strategy Game Programming With Directx
9.0.chm
| | |
| | \\---Shader Programming
| |
Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf
| |
J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
| | Real
Time Shader Programming.chm
| |
Shaders for Game Programming and Artists.pdf
| |
ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
| |
ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
| |
Vector Game Math Processors.pdf
| |
Vector_math_game_processors_vmp_x86.zip
| |
W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf
| |
| +---Flash and Actionscript
| | | ActionScript 3.0 Cookbook.chm
| | | Actionscript 3.0 Game Programming
University.rar
| | | Advanced ActionScript 3 With Design
Patterns (2006).chm
| | | Flex2 Developer\'s Guide.pdf
| | | The Essential Guide to Flex 2 with
ActionScript 3.0.pdf
| | | Tonypa Source flas.rar
| | |
| | +---Essential Actionscript 3.0
| | | Examples.rar
| | | OReilly
Essential ActionScript 3.0.pdf
| | |
| | +---Professional Adobe Flex 2
| | | Wrox
Professional Adobe Flex 2.chm
| | |
| | \\---Programming Flex 2
| |
flex_code_examples.rar
| |
OReilly Programming Flex 2.pdf
| |
| +---Mod
| | Half Life 2 Mods For
Dummies.pdf
| |
| +---OpenGL
| | | Morgan Kaufmann - Advanced Graphics
Programming Using OpenGL.pdf
| | | OpenGL Programming Guide.pdf
| | | OpenGL Red Book and Blue Book.rar
| | | OpenGL Shading Language.chm
| | | OpenGL Super Bible.pdf
| | |
| | \\---Beginning OpenGL Game Programming
| |
Beginning OpenGL Game Programming Source Code.rar
| |
Beginning OpenGL Game Programming.pdf
| |
| +---PS2
| | ConsoleYourself.pdf
| | HardTuningPS2.pdf
| | HighLevelDevelopment.pdf
| | HowFarHaveWeGot.pdf
| | Index.txt
| | InsidePlayStation2.pdf
| | IntroductionToPS2.pdf
| |
IntroductionToPSPDevelopment.pdf
| | Network.pdf
| | PerformanceAnalyser.pdf
| | PS2forPCprogrammers.pdf
| | PS2Optimisations.pdf
| | ThePowerOfPS2.pdf
| | Tutorials.rar
| |
| \\---Xbox
| Sams Microsoft XNA
Unleashed.pdf
| Wrox Professional
XNA Game Programming For Xbox 360 and Windows.chm
|
+---Game Engine and Game Design
| +---Game Design
| | | Andrew Rollings and Ernest Adams on
Game Design - Andrew Rollings, Ernest Adams.chm
| | | Andrew Rollings and Ernest Adams on
Game Design.chm
| | | Beginning Game Level Design - John
Feil and Marc Scttergood.pdf
| | | Beginning Game Level Design.pdf
| | | Character Development and Storytelling
for Games.pdf
| | | Chris Crawford on Game Design.chm
| | | Designing Virtual Worlds.chm
| | | Game Design - Theory and Practice, 2nd
Edition.chm
| | | Game Design - Theory and Practice.pdf
| | | Game Design Foundations.pdf
| | | Game Design Workshop - Designing,
Prototyping, and Playtesting Games.chm
| | | Game Design, 2nd Edition.pdf
| | | Game Development and Production.chm
| | | Game Interface Design - Brent Fox.pdf
| | | Game Interface Design.pdf
| | | Game Scripting Mastery - Alex Varanese
and Andre Lamothe.pdf
| | | Games That Sell!.pdf
| | | Macromedia Flash MX Game Design
Demystified.chm
| | | Ultimate Game Design - Building Game
Worlds.pdf
| | |
| | \\---Design Documents
| |
Freddy Design.pdf
| |
Info.txt
| |
Larry\'s Casino Design.pdf
| |
Larry5 Design.pdf
| |
Larry6 Design.pdf
| |
Larry7 Design.pdf
| |
Torin Design.pdf
| |
| +---Game Engine Programming
| | | 3D Game Engine Architecture -
Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
| | | 3D Game Engine Design - David H.
Eberly.pdf
| | | 3D Game Engine Programming - Stefan
Zerbst and Oliver Duvel.pdf
| | | Algorithms And Networking For Computer
Games - Jouni Smed, Harri Hakonen.pdf
| | | Beginning C# Game Programming.pdf
| | | Beginning Game Audio Programming -
Mason McCuskey.chm
| | | Beginning Game Programming.pdf
| | | Collision Detection in Interactive 3D
Environments.pdf
| | | Core Techniques and Algorithms in Game
Programming - Daniel Sanchez-Crespo Dalmau.pdf
| | | Data Structure For Game Programmers -
Ron Penton and Andre Lamothe.pdf
| | | Fundamentals of Audio and Video
Programming for Games - Peter Turcan and Mike Wasson.chm
| | | How GPUs Work - David Lubeke.pdf
| | | Polygon collision.rar
| | |
| | +---Game Engine Source Codes
| | | | d3_1.3.1_sdk.exe
| | | | Initial Thoughts on
Quake 3 and Quake 4 SDK.pdf
| | | | Quake4_1.3_SDK.exe
| | | | WildMagic4p6.zip
| | | | Wolfenstein 3D.rar
| | | |
| | | +---Doom
| | | |
CODE LIST.txt
| | | |
linuxdoom-1.10.src.tgz
| | | |
README.TXT
| | | |
sndserv.tgz
| | | |
| | | +---Quake 1
| | | |
gnu.txt
| | | |
Quake1Source.zip
| | | |
readme.txt
| | | |
| | | +---Quake 2
| | | | | Quake II
.NET.msi
| | | | | Quake II
NET Demo Script.pdf
| | | | | Quake II
NET Port Whitepaper.pdf
| | | | |
| | | | \\---q2source-3.21
| | | |
gnu.txt
| | | |
q2source-3.21.zip
| | | |
readme.txt
| | | |
| | | \\---Quake 3
| | |
Homing Missile.rar
| | |
quake 3 - 1.32b.zip
| | |
| | \\---Maths and Physics
| | | 3D Math Primer
For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf
| | | Game Physics -
David H. Eberly.pdf
| | |
Gameinstitute.com - Game Mathematics.rar
| | |
Gameinstitute.com - Physics for Game Developers.rar
| | | Mathematical
Physics - A Modern Introduction to its foundations.pdf
| | | Mathematics
for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf
| | | Mathematics
for Game Developers - Christopher Tremblay.pdf
| | | Physics for
Game Developers - David M. Bourg.pdf
| | | Probability
for Dummies.pdf
| | | Probability
Theory - The Logic of Science.pdf
| | | The Elements
of Euclid by John Casey.pdf
| | |
| | +---Beginning Math and
Physics for Game Programmers
| | |
Beginning Math and Physics for Game Programmers - Wendy Stahler.chm
| | |
Beginning Math and Physics for Game Programmers.rar
| | |
| | +---Essential Mathematics
for Games & Interactive applications
| | |
Essential Mathematics for Games & Interactive applications.pdf
| | |
Essential Mathematics for Games & Interactive applications.rar
| | |
| | +---Game Physics Engine
Development - Ian Millington
| | |
Game Physics Engine Development - Ian Millington.pdf
| | |
Millington_GamePhysics_cd.zip
| | |
| | \\---Tricks of the Windows
Game Programming Gurus - Andre Lamothe
| |
A.LaMothe - Tricks Of The 3D Game Programming Gurus. Advanced 3D Graphics And
Rasterization.pdf
| |
Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
| |
Tricks of the Windows Game Programming Gurus - Andre Lamothe.rar
| |
| +---Game Programming
| | | Beginner\'s Guide to DarkBASIC Game
Programming.chm
| | | Creating Games In C++ - A Step By Step
Guide - David Conger, Ron Little.chm
| | | Focus on Curves and Surfaces.chm
| | | Focus On Photon Mapping.chm
| | | Game Development with ActionScript.chm
| | | Game Programming All in One - Bruno
Miguel Teixeira de Sousa and Andre Lamothe.pdf
| | | Game Programming All in One, 2nd
Edition.pdf
| | | Game Programming for Teens, 2nd
Edition.pdf
| | | Game Programming Golden Rules - Martin
Brownlow.pdf
| | | Game Programming with Python, Lua, and
Ruby.chm
| | | Linux Games Programming - John R.
Hall.pdf
| | | MUD Game Programming.chm
| | | Multiplayer Game Programming - Andre
Mulholland and Teijo Hakala.pdf
| | | Programming Multiplayer Games.pdf
| | | Programming Windows Games with Borland
C++.pdf
| | | Sams Teach Yourself Game Programming
in 24 hours.rar
| | | Strategy Game Programming with DirectX
9.0.chm
| | | Virtual Machine Design and
Implementation in C.C++.chm
| | | Wireless Game Development in C&C++
with BREW.chm
| | | Wireless Game Development in Java with
MIDP 2.0.chm
| | |
| | +---3D Game Programming All in One - Kenneth C.
Finney
| | | 3D Game
Programming All in One - Kenneth C. Finney.pdf
| | | 3D2E.rar
| | |
| | +---Beginning C++ Game Programming
| | | Begining C
plus plus Game Programming - Michael Dawson.pdf
| | | Beginning C++
Game Programming - Michael Dawson.chm
| | |
| | \\---Game Programming Gems Series
| | Game
Programming Gems 1.pdf
| | Game
Programming Gems 2.pdf
| | Game
Programming Gems 3.pdf
| | Game
Programming Gems 4.pdf
| | Game
Programming Gems 6.pdf
| |
GameProgrammingGems5-CDROM.rar
| |
GameProgrammingGems6-CDROM.rar
| |
| +---Graphics Programming
| | | Computer Graphics C Version 2Ed -
Donald Hearn , Pauline Baker.pdf
| | | Graphics Programming Black Book -
Michael Abrash.pdf
| | | Physical Based Rendering From Theory
to Implementation.pdf
| | | Real Time Rendering.djvu
| | | Zen of Graphics Programming - Michael
Abrash.rar
| | |
| | +---GPU Gems - nvidia
| | | | GPU Programming
Guide.pdf
| | | |
NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe
| | | |
NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe
| | | |
| | | +---Cg
| | | |
Cg-2.0_May2008_LanguageSpecification.pdf
| | | |
Cg-2.0_May2008_ReferenceManual.pdf
| | | |
Cg-2.0_May2008_Setup.exe
| | | |
CgUsersManual.pdf
| | | |
| | | +---GPU Gems 1
| | | |
GPU Gems - CD Contents.zip
| | | |
GPU Gems 1.djvu
| | | |
| | | +---GPU Gems 2
| | | |
GPU Gems 2 - CD Contents.rar
| | | |
GPU Gems 2.djvu
| | | |
| | | \\---GPU Gems 3
| | |
GPU Gems 3 - Visual TOC.pdf
| | |
GPU Gems 3.chm
| | |
| | \\---Graphics Gems Series
| |
Graphics Gems 1 - Andrew S Glassner.pdf
| |
Graphics Gems 2 - James Arvo.pdf
| |
Graphics Gems 3 - David Kirk.pdf
| |
Graphics Gems 4 - Paul S. Heckbert.pdf
| |
Graphics Gems 5 - Alan W. Paeth.pdf
| |
Graphics Gems Series.rar
| |
| \\---Others
| | CryENGINE 2 Features.pdf
| | GeForce 8800 GPU
Architecture Technical Brief - 1.pdf
| | Level of Detail for 3D
Graphics.pdf
| | Lumenex Engine Technical
Brief.pdf
| | Microsoft DirectX 10
Technical Brief.pdf
| | Source Engine Infosheet.pdf
| |
| \\---Gameinstitute.com - CPP Modules
|
C++ Module I.pdf
|
C++ Module II.pdf
|
\\---Others
| A Flexible and Expandable Architecture for
Computer Games - Thesis with Appendix.pdf
| A Guide to Computer Animation for TV, Games,
Multimedia and Web.pdf
| Awesome 3D Game Development - No Programming
Required.chm
| Better Game Characters by Design.pdf
| Beyond Reality - A Guide to Alternate Reality
Gaming.pdf
| C Game Programming For Dummies 2.pdf
| Creating Emotion in Games. The Craft and Art of
Emotioneering.pdf
| Digital Animation Bible.pdf
| Digital Storytelling.pdf
| Elementary Game Programming and Simulators
Using Jamagic.chm
| Evolution of GPUs.pdf
| Experience XSI 4 - The Official Softimage XSI 4
Guide to Character Creation.pdf
| Flash MX 2004 Games - Art to ActionScript.pdf
| Game Art for Teens.pdf
| Game Coding Complete.chm
| Game Design Workshop. Designing, Prototyping,
and Playtesting Games.chm
| Game Developer\'s Market Guide.pdf
| Game Development Business and Legal Guide.chm
| Game Development Series - Character Development
and Storytelling.pdf
| Game Testing All in One.chm
| LightWave 3D 8 Lighting.pdf
| Lightwave 3D [8] - Cartoon Character Creation,
Volume 1.pdf
| Lightwave 3D [8] - Character Animation.pdf
| Lightwave 3D [8], Cartoon Character Creation,
Volume 2.pdf
| Modeling a Character in 3DS Max, 2nd
Edition.pdf
| Networking and Online Games - Understanding and
Engineering Multiplayer Internet Games.pdf
| Programming Games for Series 60.pdf
| Quake 4 Mods For Dummies.pdf
| Retro Gaming Hacks.chm
| Satisficing Games and Decision Making.pdf
| Secrets of the Game Business.chm
| Serious Games - Games that Educate, Train and
Inform.pdf
| SHREK-The Story Behind the Screen.pdf
| Software Engineering and Computer Games.chm
| Software Engineering for Game Developers.pdf
| Symbian OS Internals.pdf
| The Unauthorized Halo 2 Battle Guide.pdf
| Timing for Animation.chm
| Unit Operations - An Approach to Videogame
Criticism.pdf
|
+---Animation Tools
| 3Ds Max 8 Bible.pdf
| Sybex Introducing 3ds
Max 9 3D for Beginners.pdf
| The Game Animator\'s
Guide To Maya.pdf
|
+---Course Details
| Maths.pdf
| Physics.pdf
|
\\---Game Magazines
Electronic
Gaming Monthly - Oct 2007.pdf
Games for
Windows - Aug 2007.pdf
Games for
Windows - Jul 2007.pdf
Games for
Windows - May 2007.pdf
Games for
Windows - Sep 2007.pdf
Hardcore
Gamer Magazines - Jul 2007.pdf
Hardcore
Gamer Magazines - May 2007.pdf